#ifndef ODE_CUBE_H
#define ODE_CUBE_H

#include "odeObject.h"
#include "..\CTextureManager.h"
#include "..\CTexture.h"

class cOdeCube : public cOdeObject
{
public:
	cOdeCube(dWorldID world,dSpaceID space,dReal width,dReal height,dReal depth,dReal mass);
	float color[3];
protected:
	virtual void renderInLocalFrame() const;
private:
	CTexture *m_pTexBox1, *m_pTexBox2, *m_pTexBox3, *m_pTexBox4, *m_pTexBox5;
};

#endif // ODE_CUBE_H